CosmicBlitzCosmicBlitz is my first complete mobile game. It is currently available on Android and IOS. For more info see CosmicBlitz.
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DriftDrift is an investigation into minimalistic design and simplistic gameplay. The core functionality, while fun, is very basic. This makes the game perfect for a quick escape from reality and a great time kill during the in-betweens of life. It's also almost ready for release. Yay!
Features include:
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Fit InFit In is a game I'm incredibly excited about because I think the concept is fairly unique for a simple game. The design is also something I am proud of, with the geometric shapes and greyscale creating somewhat of a cityscape-esque aesthetic.
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27 Days and Nights27 Days and Nights is one of my furthest along prototype games. The goal is to destroy enemies to level up until the player can survive for a total of 27 in game days and nights. Each level before the end consists of fewer days and nights. It is an RPG in terms of enemy design, leveling, and items, but the actual gameplay is more like an arcade game. I hope to release this game in the near future, as I believe it can bring many hours of fun to the consumer.
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From Darkness
From Darkness is my most recent creation. My cousin and I were inspired to create an ambient game that relied on visuals, audio, and story to paint a particular mood. We believe that such a unique and emotional game can bring both enjoyment and fascination to the player. I believe that when this game is released, it will do just that.
Bug DefenseBug Defense is an unfinished tower defense game in which the player sets up fly swatters, bug zappers, bug spray, etc. in order to kill bugs that are trying to steal food.
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